Converting Monte Cook’s Arcana Unearthed Feats to Pathfinder

As I mentioned in a prior post, I’d like to integrate Monte Cook’s Arcana Unearthed ruleset with the recently released Pathfinder ruleset. I really like the magic system and the flavor of the world is not to be missed. One of the first things that I felt needed to be integrated is the feat system, so I went throw the rulebook feat by feat and compared the feats to what is currently offered under the Pathfinder Rules set.

Monte Cooke had introduced a couple of new concepts in his Arcana Unearthed rules: Ceremonials Feats and Talents. The world of Arcana Unearthed utilized a lot of ceremony and ritual, and Monte classified these feats to codify the rule significance of going through certain ceremonies. From a rules point of view, these feats don’t really pose any problem being directly translated over to Pathfinder rules. Monte Cook called for giving every race an additional ceremonial feat at first level, but that’s not because Ceremonial Feats were categorically weaker. Ceremonial feats are just as powerful if not more powerful than the other feats, so they pose no problem in doing a straight across feat for feat integration.

Talents, however, are a different story. In the Unearthed Arcana rules system, a talent was a feat that could only be taken at first level. Because of this restriction, he made a talent slightly stronger that other feats. For instance, Monte’s version of Skill Focus gives a +3 bonus to the selected skill, while the talent Affinity with Skill gives a +4. Note that the Skill Focus feat was one of many departures from the existing 3.0 D&D rules (which only gave a +2 bonus for Skill Focus at the time) that would later be officially added into the 3.5 or Pathfinder revision. Unearthed Arcana has a many such ideas that, even today, represent a significant step forward for the Pathfinder rules set; my absolute favorite among them is a completely unified magic system.

For the Pathfinder Rules, Monte Cook’s talent feats are actually very simply to integrate because Pathfinder has, essentially, adopted their conventions. In the Pathfinder Adventure Path: Council of Thieves #1 – The Bastards of Erebus, there is an extensive right up on tieflings that includes a few feats that allow you more variation in the character creation stage. These tiefling-related feats have to be taken at first level, which makes then exactly the same as talents. Furthermore, Pathfinder has added traits, which are essentially “half feats” that must be taken at first level. Since Pathfinder recommends two traits (or half-feats) at character creation, you can easily add Monte Cook’s talent feats as simply “double traits.” That is, instead of getting two traits, you’d get one of the talent feats.

With these conventions, you can adopt the entire Unearthed Arcana feat system under the Pathfinder rules. All that would be left to do is go feat by feat through the rulebook and compare each feat to what’s now existing under the Pathfinder rules, which is exactly what I did. For each feat, I decided whether the feat was:

  • Exactly the same as a current feat already in the Pathfinder rules. Some feats, such as Martial Weapon Proficiency, simply haven’t changed at all over time.
  • An feat that was simply out of date, or deprecated. That is, the Unearthed Arcana feat was speaking to a concept that had been updated in the new Pathfinder rules. In such cases, I gave the comparable Pathfinder feat that should be used instead.
  • In need of slight modification. For insteance, a feat that gives a bonus to Bluff and Gather Information, should instead give a bonus to Bluff and Diplomacy.
  • An entirely viable feat that would be a great addition to any Pathfinder game.

Without further ado, here is my feat by feat update of Monte Cook’s Unearthed Arcana for the Pathfinder rules system.

Arcana Unearthed Feat Status
Affinity with Skill Viable is using Talents
Aid Spellcasting Viable
Ambidexterity Viable if using Talents
Armor Prof, Exotic Viable if using Exotic Armor
Arm Prof. Heavy Same as Pathfinder
Armor Prof, Light Same as Pathfinder
Armor Prof, Mediun Same as Pathfinder
Attune to Magic Item Viable
Battle Mage Viable
Bite Viable
Blessed Mage Viable
Blood as Power Viable, but 0-level spells already do not use a spell slot. Also, hps expenditures should be doubled for wizards casting spells from restricted schools.
Bloody Strike Viable
Bonded Item Viable
Born Hero Viable is using Hero Points
Born Leader Viable if using Talents
Brandish Magical Might Viable
Chi-Julud Viable
Cleave Deprecated. Use Pathfinder Feat: Cleave
Cleave, Improved Deprecated. Use Pathfinder Feat: Great Cleave
Combat Reflexes Same as Pathfinder
Compensate for Size Viable
Complex Spell Viable
Conjure Mastery Deprecated. Use Pathfinder Feat: Augment Summoning
Corrupt Mage Viable
Craft Charged Item Deprecated. Use Pathfinder Feat: Craft Wand
Craft Constant Item Deprecated. Use Pathfinder Feat: Craft Wonderous Item
Craft Magic Arms and Armor Deprecated. Use Pathfinder Feat: Craft Magic Arms and Armor
Craft Spell Completion Item Deprecated. Use Pathfinder Feat: Scribe Scroll
Creator Mage Viable
Crippling Strike Viable
Defensive Viable if using Talents
Defensive Move Viable
Defensive Roll Viable
Defensive Stance Same as Pathfinder Feat: Dodge
Eidetic Memory Viable if using Talents
Eldritch Training Viable
Elemental Mage Viable
Elemental Resistance Viable if using Talents
Energy Mage Viable
Exotic Spell Viable
Expertise Deprecated. Use Pathfinder Combat Expertise
Far Shot Deprecated. Use Pathfinder Feat: Far Shot
Fast Healer Viable if using Talents- otherwise count as two traits
First Strike Viable
Fleet of Foot Deprecated. Use Pathfinder Feat: Fleet
Flyby Attack Viable
Focused Healing Viable
Great Fortitude Same as Pathfinder
Hands as Weapons Viable
Hunter Mage Viable
Improved Bull Rush Deprecated. Use Pathfiner Feat: Improved Bull Rush
Improved Critical Deprecated. Use Pathfinder Feat: Critical Focus
Improved Disarm Deprecated. Use Pathfinder Feat: Improved Disarm
Improved Initiative Same as Pathfinder
Improved Trip Deprecated. Use Pathfinder Feat: Improved Trip
Infuse Weapon Viable
Intuitive Sense Viable
Improved Intuitive Sense Viable
Iron Flesh Viable
Iron Will Same as Pathfinder
Light Sleeper Viable if using Talents- otherwise count as two traits
Lightning Reflexes Same as Pathfinder
Low Blow Viable
Mighty Hurl Viable
Mirror Sight Viable
Mobility Same as Pathfinder
Modify Combat Stance Viable
Modify Spell Viable
Mounted Archery Same as Pathfinder
Mounted Combat Same as Pathfinder
Natural Archer Viable if using Talents- otherwise count as two traits
Natural Swordsman Viable if using Talents- otherwise count as two traits
Night Owl Viable if using Talents- otherwise count as two traits
Opportunist Viable
Paralyzing Blow Viable
Peaceful Mage Viable
Point Blank Shot Same as Pathfinder
Power Attack Deprecated. Use Pathfinder Feat: Power Attack
Power Charge Viable
Power of the Name Viable
Precise Shot Same as Pathfinder
Priest Needs Modification: Eliminate reference to Gather Information
Psion Viable
Quick Draw Deprecated. Use Pathfinder Feat: Quick Draw
Quicken Spell Deprecated. Use Pathfinder Feat: Quicken Spell
Rapid Reload Viable
Rapid Strike Viable
Resistance of Disease Viable if using Talents- otherwise count as two traits
Resistance of Magic Viable if using Talents- otherwise count as two traits
Resistance to Poison Viable if using Talents- otherwise count as two traits
Resistant Spell Viable
Ride-By Attack Same as Pathfinder
Sanctum Viable
Sense the Unseen Same as Pathfinder Feat: Blind-fight
Sensitive Viable if using Talents- otherwise count as two traits
Shield Proficiency Same as Pathfinder
Shield Specialization Viable
Shot on the Run Deprecated. Use Pathfinder Feat: Shot on the Run
Signature Spell Viable if using Talents- otherwise count as two traits
Skill Application Viable
Skill Focus Same as Pathfinder
Skill Mastery Viable
Slippery Mind Viable
Speed Burst Viable
Spell Affinity Viable if using Talents- otherwise count as two traits
Spell Artist Viable if using Talents- otherwise count as two traits
Stomp Needs Modification: Replace reference to Balance with Acrobatics
Stunning Blow Deprecated. Use Pathfinder: Stunning Fist
Sturdy Deprecated. Use Pathfinder Feat: Toughness
Sunder Deprecated. Use Pathdiner Feat: Improved Sunder
Tattooed Spell Viable
Title Viable
Tough Hide Viable
Track Deprecated. This feat has been eliminated.
Trample Deprecated. Use Pathfinder Feat: Trample
Two-Weapon Defense Same as Pathfinder
Two-Weapon Fighting Deprecated. Use Pathfinder Feat: Two-Weapon Fighting
Two-Weapon Fighting, Improved Deprecated. This feat has been eliminated.
Two-Weapon Fighting, Massive Viable
Unarmed Strike, Defensive Viable
Unarmed Stike, Mighty Viable
Unique Spell Viable
Unraveling Mage Viable
The Voice Needs Modification: Eliminate reference to Gather Information. Otherwise, viable if using talents or count as a double trait.
Way With Animals Needs Modification: Eliminate reference to Gather Information. Otherwise, viable if using talents or count as a double trait.
Wealthy Deprecated. Use Pathfinder Trait: Rich Parents
Weapon Finesse Deprecated. Use Pathfinder: Weapon Finesse
Weapon Focus Same as Pathfinder
Weapon Proficiency, Exotic Same as Pathfinder Feat: Exotic Weapon Proficiency
Weapon Proficiency, Martial Same as Pathfinder Feat: Martial Weapon Proficiency
Weapon Proficiency, Simple Same as Pathfinder Feat: Simple Weapon Proficiency
Weapon Specialization Deprecated. Use Pathfinder Feat: Weapon Specialization
Whirlwind Attack Deprecated. Use Pathfinder Feat: Whirlwind Attack
Wild Mage Viable

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