Here is the deck list for my set of seven barbed wire decks.
BWP: Brujah
Don Cruez the Idealist Yuri the Talon
3x(Helena Casimir/Tura Vaughn) 2xAnvil
Bianca Hector Sosa
Uma Hatch Dre Leader of the Cold Dawn
Lupo
2xArson
2x(Bums Rush/Harass/Ambush)
4x(Legal Manipulations/Enchant Kindred/Social Charm)
2xConditioning
5xThrown Gate
4xThrown Sewer Lids
5xFlash
4xSideslip
1xFast Hands
1xTaste of Vitae
6x(Nimble Feet/Acrobatics/Blur)
3xLoyal Street Gang
3xCelerity
3xMinion Tap
2xHaven Uncovered
2xProtracted Investment
1xWar Zone Hunting Ground
1xMajor Boon
3xWake with Evenings Freshness
3x Deflection 2x (Pack Tactics/Elder Intervention)
Poison Pill
Errata Note:
Protracted Investment: Cost is 2 pool. Place 5 counters on it.
Wake with Evenings Freshness is replaced during your next untap phase.
Strategy Note:
The Loyal Street Gangs may take actions and play reaction cards that have no requirements or costs such as Arson, Bums Rush, Haven Uncovered and Poison Pill.
Deflection: Note that you will want to play these to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evenings Freshness and Deflection.
Play Notes: The Loyal Street Gangs are there to block actions directed at you. This frees up your minions to bleed forward and engaged your opponents minions in combat as aggressively as possible.
BWP: Gangrel
2x Angus the Unruled 2x Quinton McDonnell
2x Gitane St. Claire 1x Zack North
1x Bear Paw 1x Camille Devereux,
1x Anastasia Grey 1x Ricki Van Demsi
1x Katarina / Ingrid Rossler
3x Restoration
4x Claws of the Dead 3x Drawing Out the Beast
1x Form of the Ghost 1x Gleam of Red Eyes
3x Indomitability 2x Skin of Rock
3x Unflinching Persistence 2x Amaranth
3x Wolf Claws Ritual of the Bitter Rose
Sport Bike 2x Raven Spy
2x Blood Doll Fame
2x Fortitude 2x Haven Uncovered
Zoo Hunting Ground 2x Archon
4x Cats’ Guidance/Instinctive Reaction
4x Rat’s Warning 2x Wolf Companion
4x KRC/ Conservative Agitation Will of the Council
2 x Second Tradition Minion Tap
Agate Talisman Urban Jungle
Guardian Angel
Errata Notes: Fame currently reads as “Unique.Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.” The damage from Drawing Out the Beast has been errated to deal its damage during the Press step.
Strategy Notes: The optimal time to make your hand damage aggravated is after it has been inflicted but before they have had the chance to prevent it. Play Fame on a vulnerable vampire controlled by your prey so that you can get an oust by repeatedly rushing the vamp. Do not burn the Fame minion.
The deck has 4 powerful cards which require a Prince or Justicar title. Unfortunately, you only have 3 such minions in your crypt. That means 1 time in 4 you won’t have the appropriate minion in your crypt. When that happens, just pitch the Archon votes in referendums (like Blood Hunts) and discard the second traditions. Of course, you can also make your own Prince using Will of the Council.
This deck will tend to fail or succeed spectacularly.
BWP: Malkavian
Lucian Roland Bishop
Didi Meyers Didi Meyers
Gilbert Duane Normal
Murial Lady Thunder Zebulon
Ozmox2
Dollface Aleph
3xDominate
3xObfuscate
2x(Malkavian Prank/Game of Malkav/Elysium: the Arboretum)
Police Department
The Barrens
Arson
Pulse of the Canaillae
4xGovern the Unaligned
4xBonding
5xComputer Hacking
5x(A mix of threats and conditioning)
8x(A mix of Faceless Night. Lost in the Crowds, Cloak the Gathering)
2xDodge
4x(Spying Mission/Change of Target)
2xWWEF
4xDisguised Weapon
2xBlow Torch
2x.44 Magnum
2xRead Intentions
2xTelepathic Counter
2xRedirection
Errata Notes: None
Strategy Notes: Change of Target and Spying Mission become useful if your bleed has been redirected to another player. This deck is the most straightforward to play. Just bleed at stealth and repeat until your prey is dead. Then start over.
BWP: Nosferatu
3x Sheldon – Lord of the Clog Chester DuBois
2x Selma the Repugnant Agrippina
Duck Dimplex2
Sammy Grendel the Wormeaten
Disputed Territory
2x(Ancilla Empowerment/Domain Challenge/Anarchist Uprising)
8x(Kine Resources Contested and Conservative Agitation)
4x Con Boon
4x Praxis Seisure
Political Flux
Lextalionis
Rumours of Gehenna
3xFourth Tradition: The Accounting
4xBribes
2xCryptic Rider
2xShattering Blow
12x(Lost in Crowds/Cloak the Gathering)
3xLaptop
Elder Library
Minion Tap
3xProtracted Investment
The Labyrinth
2x Blood Doll
2x Guard Dogs / Rat’s Warning
Undead Strengthx2
Errata Notes: Protracted Investment now costs 2 and gets 5 counters.
Strategy Notes: None
Play Notes: This deck is fairly straight forward. The trick is getting your votes pased. It is more than likely you will have to try to work with one other player to gain enough votes to win referendums, so try to allocate your damaging votes to get their buy-in. Note that oftentimes having the edge will make the difference between passing a vote and failing one so bleed for the edge at stealth before you cast your first vote if possible.
BWP: Torreador
2xDorian Strack 3xMasika
2xDancing Dana
Demetrious Slater Andreas, Bard of Crete
Elliott Sinclair – Virtuoso Thespian Colin Flynn
Felicia Mostrom
4x(Enchant Kindred/Social Charm/Legal Manipulations)
Disputed Territory Phased Motion Detector
Fast Hands 5xSideslip
4xConcealed Weapon 8xBlur/Acrobatics/Nimble Feet
4x(Bang Nakh – Tiger’s Claws/Bastard Sword)
Sport’s Bike 4xCelerity
2xMinion Tap 2xBlood Doll
Society Hunting Ground Powerbase: Washington DC
Powerbase: Chicago The Rack
4xTelepathic Counter 4xTelepathic Misdirection
3xWake with Evenings Freshness 8xEnhanced Senses/Spirit’s Touch
Errata Notes:
Replace Wake with Evening’s Freshness upon your next untap phase. Concealed Weapon does not require obfuscate
Powerbase Washington DC: You may remove 2 pool a turn instead of 1.
Masika may untap during any player’s untap phase.
Dancing Dana/Elliott Sinclair: Now read as +1 Strength, not 2-Hand Damage.
Strategy Note: You will want to play Telepathic Misdirection to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evening’s Freshness and misdirect.
This deck is a wall deck. It is happiest when it stays put and collects its pool from it’s powerbases. If you haven’t played a wall deck before then you might have trouble the first few times you play it because you want to attack your prey at lot. This deck tends to leave its prey alone in the early game and waits for the right times to strike. Don’t forget that +1 strength stacks with weapon damage. If you are’t going to do anything with Masika during your turn at least have him hunt since will untap as soon as your prey starts his turn.
BWP: Tremere
2x Cassandra- Magus Prime 2x Ulugh Beg
2x Lydia Van Cuelen Merill Molitor
Ignatius 2x Aleph
Roreca Quaid Dr. John Casey
3x Thaumaturgy 2x Protracted Investment
2x Haven Uncovered Chantry
Mob Connections Metro Underground
(Blood Rage/Blood Fury)x5 4x Wake with Evening’s Freshness
4x Trap 5x Theft of Vitae
Walk of Flame x3 3x Telepathic Counter
Flak Jacket/IR Goggles x4 Hawg
Phased Motion Detector Pier 13, Port of Baltimore
Rutor’s Hand 4x Sprit’s Touch
4x Enhanced Senses 2x Govern the Unaligned
6x Telepathic Misdirection 2x Redirect/Mumur of the False Will
Errata Notes: Blood Rage is a Thaumaturgy strike, not a Fortitude strike. Both Blood Rage and Blood Fury are now hand strikes that do additional damage if the minion has additional strength.
Strategy Notes: The Tremere discipline spread makes for a challenging clan. They have dominate, for large bleeds, but no stealth. They have Thaumaturgy for combat, but no other supporting combat discipline. I feel the Tremere need to have a strong combat package because it discourages others from blocking your actions, while allowing you to maximize your damage when you block their actions. A fair amount of equipment is typically required to support a thaumaturgy combat package, which is what you see in this deck. The Pier 13, is a equipment/location that, once equipped, allows you to automatically equip equipment cards from your hand.
This deck wants to burn lots of of opposing minions. Burning a vampire requires you to deliver 2 points of aggravated damage (via Walk of Flames) to a vampire who does not have any blood at all. Typically the best way to do this is via Trap, which will force combat to continue round after round and then to use Theft of Vitae to remove all the blood from the opposing vampire, and then next round use Walk of Flames to burn the opposing minion. The Hawg and Mob Connections are powerful in this deck because of how 2nd round focused the combat tends to be.
I’ve loaded this deck with a LOT of intercept. It should be able to catch any bleeders that dare come at you and, even better, occasionally redirect them towards your prey.
BWP: Ventrue Deck
Democritus Nasha Volfchek
Sir Walter Nashx2 Emerson Bridges
Timothy Crowley Melissa Barton
Courtland Leighton Violett Prentiss
Gideon Fontaine Roland Loursarrian
Rufina Solidad
Uptown Hunting Ground 3x Minion Tap
2xBlood Doll 2xMisdirection
3xShort Term Investment Ventrue Headquarters
Disputed Territory
Ancilla Empowerment Domain Challenge
3xBewitching Oration 4xKine Resources Contested
4xConservative Agitation 2x Consanguineous Boon
2xVoter Captivation 3xSeduction
3xBonding 3xConcealed Weapons
5xMajesty 2xSkin of Steel
2xSkin of Rock 3x .44 Magnum/Sawed-Off Shotgun
3xWake 4xDeflection
2xEnchant Kindred
Errata Note:
Wake with Evenings Freshness is replaced during your next untap phase.
Concealed Weapons: This card does not requires obfuscate.
Misdirection: You can only spend 1 pool to tap 1 minion.
Majesty: This card now costs one, but the untap effect at superior is free.
Enchant Kindred: At superior is +1 stealth
Strategy Note:
Deflection: Note that you will want to play these to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evenings Freshness and Deflection.
Play Note: This deck can be the most straightforward to play or the most challenging, depending on your circumstances. Your biggest challenge will be getting your votes successfully cast because other minions will attempt to block- despite the +1 slealth action. If you find yourself unable to cast any votes, just sit back and wait for an opening. Many times this deck is a sleeper deck that lies low and then explodes.
Copyright 2005 by Preston Poulter. The Barbed Wire Project and decklists are protected intellectual property. All rights reserved.
Brilliant idea for a project!
Have these been updated in the light of 5e?
I wondered if it might be possible to create BW decks themed around some minor clans?
No, I’m not sure what the source of cheap cards would be for 5e.