The Barbed Wire: Toreador Deck Sweep a JOL Game

MUAHAHAHA! A now my Barbed Wire Toreador deck has won a JOL game.

The first button is for the deck itself plus domestic shipping.


The second button is for international shipping.

Continue reading The Barbed Wire: Toreador Deck Sweep a JOL Game

Atom Weaver’s Deck Bashing Challenge

I’ve long been an advocate of trying to make powerful decks from a limited selection of cards. Such “commons” decks thwart the argument that a given CCG is merely the realm of the those who want to invest large amounts of money into it if they can do reasonably well against such decks. This was the reasoning behind my Barbed Wire decks that I made and still sell that mostly use Jyhad card stock.

Another VTES player, perhaps inspired by my Barbed Wire decks, made his own limited card selection challenge: Atom Weaver’s “Deck Bashing Challenge.” This challenge revolves around making as competitive a deck as possible by combining two starter decks of your choosing. While I like the idea, I do have a few reservations about the idea.

For one, starter decks in VTES are much like Magic: the Gathering and are set specific. If one were to find a great combination of starter decks to make an excellent general purpose deck, the starters you were using might be out of stock two years down the road and simply be of little use to the proposed newbie who needed it. Secondly, the starter decks all revolve around a certain strategy; by combining two of them, all you are really going to be able to do is refine that strategy a bit. The starter decks themselves are not toolboxy enough to really serve as the blank slate that I like as a deck constructor. Of course, one could combine two separate starters, but that runs into it’s own problems. Lastly, VTES is a game that has always favored certain strategies such as sneak and bleed or vote and cap. Starter decks, such as the Malkavian or Venture starters from Keepers of Tradition, will be quite competitive whereas working with the other starters from that set means that you will be building a deck that will simply never be as competitive. That’s just the nature of VTES and CCGs in general.

Continue reading Atom Weaver’s Deck Bashing Challenge

The Current Contents of my “Barbed Wire” Decks

Total 420 $85.45
Card Title Value Total Line Value
.44 Magnum/Sawed Off Shotgun $0.05 5 $0.25
4th Tradition $0.50 3 $1.50
Animal Magnetism $0.25 2 $0.50
Arson $0.05 3 $0.15
Bewitching Oration

$0.25

3

$0.75
Blood Dolls

$0.75

8

$6.00
Blow Torch

$0.25

2

$0.50
Bonding

$0.25

7

$1.75
Bribes

$0.05

4

$0.20
Cat’s Guidance

$0.05

4

$0.20
Celerity Strikes

$0.05

14

$0.70
Chantry

$0.25

1

$0.25
Computer Hacking

$0.10

5

$0.50
Con Agg/KRC

$0.10

16

$1.60
Con Boon $0.05

6

$0.30
Concealed Weapon

$0.25

7

$1.75
Conditioning/Threats

$0.25

7

$1.75
Cryptic Rider

$0.15

2

$0.30
Deflection

$0.75

6

$6.00
Disguised Weapon

$0.05

4

$0.20
Disputed Territory

$0.05

3

$0.15
Dodge

$0.05

2

$0.10
Drawing out the Beast

$0.10

2

$0.20
Elder Library

$0.05

1

$0.05
Elysium: the Arboretum

$0.15

1

$0.15
Fame

$0.25

1

$0.25
Flak Jackets

$0.05

2

$0.10
Fast Hands

$0.25

2

$0.50
Flash

$0.05

5

$0.25
Form of the Ghost/Gleam

$0.05

2

$0.10
Govern the Unaligned

$0.25

6

$1.50
Haven Uncovered

$0.25

7

$1.75
Hawg

$0.10

1

$0.10
Homunculus

$0.50

1

$0.50
Hunting Ground

$0.50

4

$2.00
Indomitability

$0.05

4

$0.20
Intercept Cards

$0.05

16

$0.80
IR Goggles

$0.10

2

$0.20
KRCG News Radio

$0.25

1

$0.25
Laptop Computer

$0.10

4

$0.40
Lextaleonix

$0.10

1

$0.10
Loyal Street Gangs

$0.25

3

$0.75
Majesty

$0.25

5

$1.25
Major Boon

$0.25

1

$0.25
Malkavian Prank/Game of Malkav

$0.15

1

$0.15
Melee Weapons

$0.25

4

$1.00
Metro Underground

$0.25

1

$0.25
Mob Connections

$0.50

1

$0.50
Minion Taps

$0.25

8

$2.00
Misdirection

$0.05

2

$0.10
Obfuscate Modifiers

$0.05

20

$1.00
Pack Alpha

$4.00

1

$4.00
Pier 13, Port of Baltimore

$1.50

1

$1.50
Phased Motion Detector

$0.10

3

$0.30
Poison Pill

$0.25

2

$0.50
Political Flux

$0.05

1

$0.05
Police Station

$0.25

1

$0.25
Powerbases

$0.25

2

$0.50
Praxis Seisures

$0.25

4

$1.00
Presence Bleeds

$0.05

10

$0.50
Protean Agg Hand

$0.05

7

$0.35
Protracted Investments

$0.05

7

$0.35
Pulse of the Canaille

$0.50

1

$0.50
Rat’s Warning

$0.05

4

$0.20
Raven Spy $0.50

2

$1.00
Read Intentions

$0.05

2

$0.10
Redirection

$0.25

4

$1.00
Restoration

$0.10

5

$0.50
Rumours of Gehenna

$0.25

1

$0.25
Rush Actions

$0.10

2

$0.20
Rutor’s Hand

$1.50

1

$1.50
Seduction $0.10

3

$0.30
Shattering Blow

$0.05

2

$0.10
Short Term Investment

$0.05

3

$0.15
Sideslip

$0.05

9

$0.45
Skill Cards

$0.05

19

$0.95
Skin of Rock

$0.05

4

$0.20
Skin of Steel

$0.05

2

$0.10
Sports Bike

$0.25

2

$0.50
Spying Mission/Change of Target

$0.25

4

$1.00
Table Hating Votes

$0.05

4

$0.20
Taste of Vitae

$1.50

1

$2.00
Telepathic Counter

$0.10

8

$0.80
Telepathic Misdirection

$0.25

10

$2.50
Thaumaturgy Strikes

$0.05

5

$0.25
The Barrens

$0.05

2

$0.10
The Labyrinth

$0.50

1

$0.50
The Rack

$1.00

1

$1.00
Theft of Vitae

$0.25

5

$1.25
Thrown Gate

$0.25

5

$1.25
Thrown Sewer Lid

$0.25

4

$1.00
Trap

$0.25

4

$1.00
Undead Strength

$0.05

2

$0.10
Unflinching Persistence

$0.05

4

$0.20
Ventrue Headquarters

$0.25

1

$0.25
Voter Captivation

$1.50

2

$3.00
Walk of Flames

$0.25

3

$0.75
Wolf Companion

$0.10

4

$.40
WWEF

$0.25

18

$4.50
Crypt Vampires for 7 Decks

$0.05

18

$4.50

The Problems of the Tremere Clan in VTES, Part I

Vampire: the Eternal StruggleOne of my hobbies is the collectible card game, Vampire: the Eternal Struggle. It was the second collectible card game (after Magic: the Gathering) designed by Richard Garfield and put out under the “Deckmaster” label. Originally introduced in 1994, the game is still supported with new expansions today, which makes VTES on of the longest running CCGs outside of M:tG.

VTES was designed to be a group game. It doesn’t play well with only two players, and many players won’t bother with a 3-player game either. Four or (preferably) five seems to be the preferred number of players to capture the dynamics of the game. It has consistently been recognized as the best multiplayer CCG ever. That also means that it requires a decent player base in order for play groups to really thrive.

The economics of the game are also a bit unusual. Typically the first printing of a collectible are the most sought after and valuable. Not so with VTES. Wizards of the Coast, the company that introduced the game back in 1994, wasn’t sure how many cards to print for their initial print run. The only guide they had to go off of was how many M:tG cards they were selling, so they ended up printing a lot more VTES cards (which was originally titled “Jyhad”) that were actually demanded. The end result was that of all the VTES cards in circulation, the cheapest and most plentiful ones are the ones originally printed. Which is the opposite of what one would expect.

At the start of 2005, I challenged myself to do something with all these original printing Jyhad cards. You could practically get them just for the asking and it seemed a good opportunity for someone to do the classic business maneuver of adding some value to them by repacking them in a more desirable form. Of course, in the world of CCGs, one of the hardest things to come by is a good deck design. So I decided to design decks comprised almost entirely of original Jyhad card stock and make them as competitive as I could. Continue reading The Problems of the Tremere Clan in VTES, Part I