The Contents and Strategy Guides for My Barbed Wire Decks

What follows are the contents and strategy guides for the decks I sell on Ebay.

Card Title Typical Price Qty in Set Line Total
.44 Magnum $0.05 5 $.25
4th Tradition $0.50 3 $1.50
Animal Magnetism $0.25 2 $0.50
Arson $0.05 3 $0.15
Bewitching Oration $0.25 3 $0.75
Blood Dolls $0.75 8 $6.00
Blow Torch $.25 2 $0.50
Bonding $0.25 7 $1.75
Bribes $0.05 4 $0.20
Cat’s Guidance $0.05 4 $0.20
Celerity Strikes $0.05 14 $0.70
Chantry $0.25 1 $0.25
Computer Hacking $0.10 5 $0.50
Con Agg/KRC $0.10 16 $1.60
Con Boon $0.05 6 $0.30
Concealed Weapon $0.25 7 $1.75
Conditioning/Threats $0.25 7 $1.75
Cryptic Rider $0.15 2 $0.30
Deflection $0.75 6 $4.50
Disguised Weapon $0.05 4 $0.20
Disputed Territory $0.05 3 $0.15
Dodge $0.05 2 $0.10
Drawing out the Beast $0.10 2 $0.20
Elder Library $0.05 1 $0.05
Elysium: the Arboretum $0.15 1 $0.15
Fame $0.25 1 $0.25
Flak Jackets $0.05 2 $0.10
Fast Hands $0.25 2 $0.50
Flash $0.05 5 $0.25
Form of the Ghost/Gleam $0.05 2 $0.10
Govern the Unaligned $0.25 7 $1.75
Haven Uncovered $0.25 8 $2.00
Hawg $0.10 1 $0.10
Homunculus $0.50 1 $0.50
Hunting Ground $0.50 4 $2.00
Indomitability $0.05 4 $0.20
Intercept Cards $0.05 16 $0.80
IR Goggles $0.10 2 $0.20
KRCG News Radio $0.25 1 $0.25
Laptop Computer $0.10 4 $0.40
Lextaleonix $0.10 1 $0.10
Loyal Street Gangs $0.25 3 $0.75
Majesty $0.25 5 $1.25
Major Boon $0.25 1 $0.25
Malkavian Prank/Game of Malkav $0.15 1 $0.15
Melee Weapons $0.25 4 $1.00
Metro Underground $0.25 1 $0.25
Mob Connections $0.50 1 $0.50
Minion Taps $0.25 8 $2.00
Misdirection $0.05 2 $0.10
Murmur of the False Will $0.50 2 $1.00
Obfuscate Modifiers $0.05 20 $1.00
Pack Alpha $4.00 1 $4.00
Pier 13, Port of Baltimore $1.50 1 $1.50
Phased Motion Detector $0.10 3 $0.30
Poison Pill $0.25 2 $0.50
Political Flux $0.05 1 $0.05
Police Station $0.25 1 $0.25
Powerbases $0.25 2 $0.50
Praxis Seizsures $0.25 4 $1.00
Presence Bleeds $0.05 10 $0.50
Protean Agg Hand $0.05 7 $0.35
Protracted Investments $0.05 7 $0.35
Rat’s Warning $0.05 4 $0.20
Raven Spy $0.50 2 $1.00
Read Intentions $0.05 2 $0.10
Redirection $0.25 4 $1.00
Restoration $0.10 5 $0.50
Rumours of Gehenna $0.25 1 $0.25
Rush Actions $0.10 2 $0.20
Rutor’s Hand $1.50 1 $1.50
Seduction $0.10 3 $0.30
Shattering Blow $0.05 2 $0.10
Short Term Investment $0.05 3 $0.15
Sideslip $0.05 9 $0.45
Skill Cards $0.05 20 $1.00
Skin of Rock $0.05 4 $0.20
Skin of Steel $0.05 2 $0.10
Sports Bike $0.25 2 $0.50
Spying Mission/Change of Target $0.25 4 $1.00
Table Hating Votes $0.05 4 $0.20
Taste of Vitae $1.50 1 $2.00
Telepathic Counter $0.10 8 $0.80
Telepathic Misdirection $0.25 10 $2.50
Thaumaturgy Strikes $0.05 5 $0.25
The Barrens $0.05 2 $0.10
The Labyrinth $0.50 1 $0.50
The Rack $1.00 1 $1.00
Theft of Vitae $0.25 5 $1.25
Thrown Gate $0.25 5 $1.25
Thrown Sewer Lid $0.25 4 $1.00
Trap $0.25 4 $1.00
Undead Strength $0.05 2 $0.10
Unflinching Persistence $0.05 4 $0.20
Ventrue Headquarters $0.25 1 $0.25
Voter Captivation $1.50 2 $3.00
Walk of Flames $0.25 3 $0.75
Wolf Companion $0.10 4 $0.40
Wake With Evening’s Freshness $0.25 18 $4.50
Crypt Vampires $0.05 84 $4.20

Grand Total

$86.20

Brujah

Crypt:

Anvil x2, Bianca, Don Cruez – The Idealist, Dre – Leader of the Cold Dawn, Hector Sosa, Helena Casimir x2, Lupo, Tura Vaughn, Uma Hatch, Yuri the Talon

Errata Notes:

Protracted Investment: Cost is 2 pool. Place 5 counters on it.
Enchant Kindred: The action at superior is at +1 stealth.
Wake with Evening’s Freshness is replaced during your next untap phase.

Strategy Notes:

The Loyal Street Gangs may take actions and play reaction cards that have no requirements or costs such as Arson, Bum’s Rush, Haven Uncovered and Poison Pill.

Deflection: Note that you will want to play these to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evening’s Freshness and Deflection.

Play Notes: The Loyal Street Gangs are there to block actions directed at you. This frees up your minions to bleed forward and engaged your opponent’s minions in combat as aggressively as possible.

Gangrel

Crypt:

Anastasia Grey, Angus the Unruled, Basilla x2, Bear Paw, Camille Devereux, Gitane St. Claire, Gunther- Beast Lord x2, Ricki Van Demsy, Quinton McDonnell, Zack North

Errata Notes:

Fame currently reads as “Unique.Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.” The damage from Drawing Out the Beast has been errated to deal its damage during the Press step.

Strategy Notes:

The optimal time to make your hand damage aggravated is after it has been inflicted but before they have had the chance to prevent it. Aggravated hand damage + extra damage can burn the opposing minion if it exceeds the amount of blood the minion has plus 2. Play Fame on a vulnerable vampire controlled by your prey so that you can get an oust by repeatedly rushing the vamp. Do not burn the Fame minion.

Play Notes: This deck ended up being another combat wall similar to the Torreador deck. It is more vulnerable than the Torreador deck to stealth because it can’t generate as high an intercept number, however it has a huge advantage in actual combat. So there are some tradeoffs. A minion like Basilla with three Wolf Companions and two Raven Spy’s is hugely intimidating to your predator and prey. Don’t be surprised if they start conspiring against you.

Malkavian

Crypt:

Aleph, Didi Myers x2, Dollface, Gilbert Duane, Lucian, Mariel – Lady Thunder, Normal, Ozmo x2, Roland Bishop, Zebulon

Strategy Notes:

Strategy Notes: Change of Target and Spying Mission become useful if your bleed has been redirected to another player. This deck is the most straightforward to play. Just bleed at stealth and repeat until your prey is dead. Then start over.

Nosferatu

Crypt:

Agrippina, Chester DuBuois, Dimple x2, Duck, Grendle – the Wormeaten, Sammy, Selma – the Repugnant x2, Sheldon – Lord of Clog x 3

Errata Notes:

Protracted Investment now costs 2 and gets 5 counters.

Strategy & Play Notes:

This deck is fairly straight forward. The trick is getting your votes pased. It is more than likely you will have to try to work with one other player to gain enough votes to win referrendums, so try to allocate your damaging votes to get their buy-in. Note that oftentimes having the edge will make the difference between passing a vote and failing one so bleed for the edge at stealth before you cast your first vote if possible.

Torreador

Crypt:

Andreas – Bard of Crete, Colin Flynn, Dancin Dana x2, Demetrious Slater, Dorian Strack x2, Felicia Mostrom, Elliott Sinclair – Virtuoso Thesbian, Masika x3

Errata Notes:

Replace Wake with Evening’s Freshness upon your next untap phase. Concealed Weapon does not require obfuscate  
Powerbase Washington DC: You may remove 2 pool a turn instead of 1.
Masika may untap during any player’s untap phase.
Dancing Dana/Elliott Sinclair: Now read as +1 Strength, not 2-Hand Damage.

Strategy & Play Notes:

You will want to play Telepathic Misdirection to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evening’s Freshness and misdirect.

This deck is a wall deck. It is happiest when it stays put and collects its pool from it’s powerbases. If you haven’t played a wall deck before then you might have trouble the first few times you play it because you want to attack your prey at lot. This deck tends to leave its prey alone in the early game and waits for the right times to strike. Don’t forget that +1 strength stacks with weapon damage. If you are’t going to do anything with Masika during your turn at least have him hunt since will untap as soon as your prey starts his turn.

Tremere

Crypt:

Aleph x2, Cassandra – Magus Prime x2, Dr. John Casey, Ignatius, Lydia Van Cuelen x2, Merill Molitor, Roreca Quaid, Ulugh Beg – the Watcher x2

Errata Notes:

Blood Rage is a Thaumaturgy strike, not a Fortitude strike. Both Blood Rage and Blood Fury are now hand strikes that do additional damage if the minion has additional strength. Drain Essence nows costs 1 blood instead of 2.

Strategy & Play Notes:

The Tremere discipline spread makes for a challenging clan. They have dominate, for large bleeds, but no stealth. They have Thaumaturgy for combat, but no other supporting combat discipline. I feel the Tremere need to have a strong combat package because it discourages others from blocking your actions, while allowing you to maximize your damage when you block their actions. A fair amount of equipment is typically required to support a thaumaturgy combat package, which is what you see in this deck. The Pier 13, is a equipment/location that, once equipped, allows you to automatically equip equipment cards from your hand.

This deck wants to burn lots of of opposing minions. Burning a vampire requires you to deliver 2 points of aggravated damage (via Walk of Flames) to a vampire who does not have any blood at all. Typically the best way to do this is via Trap, which will force combat to continue round after round and then to use Theft of Vitae or Drain Essence to remove all the blood from the opposing vampire, and then next round use Walk of Flames to burn the opposing minion. The Hawg and Mob Connections are powerful in this deck because of how 2nd round focused the combat tends to be.

Ventrue

Crypt:

Courtland Leighton, Democritus, Emerson Bridges, Gideon Fontaine, Melissa Barton, Natasha Volfchek, Roland Loussarian, Rufina Soledad, Sir Walter Nash x2, Timothy Crowley, Violette Prentiss

Errata Notes:

Wake with Evening’s Freshness is replaced during your next untap phase.
Concealed Weapons: This card does not requres obfuscate.
Misdirection: You can only spend 1 pool to tap 1 minion.
Majesty: This card now costs one, but the untap effect at superior is free.
Enchant Kindred: At superior is +1 stealth

Strategy & Play Notes:

Deflection: Note that you will want to play these to maximum effect. Try to attempt to block with a minion first, wait to see if your opponents stealths it, then declare you have no block and see if your opponent increases the bleed. You can then play Wake With Evening’s Freshness and Deflection.

Play Note: This deck can be the most straightforward to play or the most challenging, depending on your circumstances. Your biggest challenge will be getting your votes sucessfully cast because other minions will attempt to block- despite the +1 slealth action. If you find yourself unable to cast any votes, just sit back and wait for an opening. Many times this deck is a sleeper deck that lies low and then explodes.

One thought on “The Contents and Strategy Guides for My Barbed Wire Decks”

Leave a Reply

Your email address will not be published. Required fields are marked *